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Lightwave 3d modeling
Lightwave 3d modeling










lightwave 3d modeling
  1. LIGHTWAVE 3D MODELING HOW TO
  2. LIGHTWAVE 3D MODELING MP4
  3. LIGHTWAVE 3D MODELING SERIES

Learn how to get started quickly painting Normal Maps directly on your 3d models in 3DO using the new painting tools.

LIGHTWAVE 3D MODELING MP4

28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ĭDO for Lightwave Users- Volume #6- NDO Painter I In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful NDO Painter from the newly released Quixel Suite 2.0. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Input Map Baking Glitch in 3DO (Work-Around Explained), Chapter 3- Baking Input Maps Via NDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 4- Baking Input Maps Via DDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 5- DDO Paint Brush Basics (Brush Size, Changing Colors, Albedo Viewing Mode), Chapter 6- DDO Paint Brush Basics (Channel Selection, Transferring Paint Data to Image Maps), Chapter 7- How to Add a Bump Channel in DDO and Paint Bump Displacement, Chapter 8- Keyboard Shortcuts (Othographic/Perspective Toggle, 90-Degree Ortho-Views), Chapter 9- Gloss Channel Painting, Chapter 10- How to Paint on Meshes with Multiple Groups, Chapter 11- Dynamask Painting, Layer Blending, Adding Dirt, Bump Map Detail, Chapter 12- Exporting Final Maps from DDO to Lightwave and Initial Texture Set-Up, Chapter 13- Test Renders in Lightwave, Chapter 14- Post Process Render Presets in 3DO and Final. Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite.

lightwave 3d modeling

44 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ĭDO for Lightwave Users- Volume #7- DDO Painter I In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final.

lightwave 3d modeling

Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Learn how to systematically break up your model for easy flattening of UV Islands.

LIGHTWAVE 3D MODELING SERIES

LightWave 2015- Volume #9- UV Mapping In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. LightWave 2015- Volume #10- Surfacing In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools.












Lightwave 3d modeling